That is a tough question. I have mostly utilized my graphics applications to create objects that appear embedded within the cover images of my fantasy novels (e.g. a six-armed troll-like Sarcoptis beast). I have used 3dsMax, Fusion, Photoshop, Paintshop, Gimp, Poser, Bryce, Blender, Inkscape, Hexagon, DAZ Studio, and others, often going back and forth, importing, exporting, re-scaling. Create a basic object in one, modifying it in another, altering textures in yet another, then scaling, clothifying and draping it in another.... It's not so much the right tool for the right job, but rather, "how the hell can I get
this effect?"
The Sarcoptis
I've gone through the Blender tutorials, and created some whole human shapes, just heads, and just objects, but I was unable to locate any of them on my computer. (They are there, alright, but in hiding.)
Regarding Blender in particular, the application is sometimes tedious (Everybody knows that selecting an object with a RIGHT click is better!), but quite powerful. Given that I have not yet mastered all the features of my Photoshop 6.0 (20+ years old), I have hardly scratched the surface of Blender. That particular Blender book presents superb illustrations, though the author's approach tends to be strongly project-driven. He wants you to create
his objects
his way. In as much as Blender is FREE...FREE....FREE, I find it hard to complain. [My $1000+ version of 3dsMax worked on Windows XP, but would require a modest $800 more to update to Windows Vista. Screw them!]
Why do you ask?
Bob